Jump to content


Misfitopia pop culture forum
- - - - -

Game Balancing


  • You cannot reply to this topic
10 replies to this topic

#1 Our House

    Silly Putty

  • Rookie
  • 97 posts

Posted 30 October 2007 - 08:54 AM

So, I was skimming through the MA article on how to host your own game and saw this list:

Quote

    5 players = No Cop, 2 Mobsters + 3 Townies
    7 players = 1 Cop, 2 Mobsters + 4 Townies (recommended minimum)
    9 players = 1 Cop, 2 Mobsters + 6 Townies
    11 players = 1 Cop, 3 Mobsters + 7 Townies
    13 players = 1 Cop, 3 Mobsters + 9 Townies
    15 players = 1 Cop, 4 Mobsters + 10 Townies (or may have 2 mob families of 2 each)
    17 players = 1 Cop, 4 Mobsters + 12 Townies
    19 players = 1 Cop, 5 Mobsters + 13 Townies
    21 players = 1 Cop, 6 Mobsters + 14 Townies
    23 players = 2 Cops, 6 Mobsters + 15 Townies
    25 players = 2 Cops, 6 Mobsters + 17 Townies
    27 players = 2 Cops, 7 Mobsters + 18 Townies
    29 players = 2 Cops, 7 Mobsters + 20 Townies
...and wanted to know what everyone here thought about the game balancing. Are there any games on the list that you feel are either mob-heavy or town-heavy? Also, does this list include Night 0 peeks for the Cop(s)?

Where I come from 9, 13, and 17 player games are the same. All of the others are slightly different. (talking about vanilla games of course, no fancy roles)

#2 Adam

    Action figure

  • Rookie
  • 1,752 posts
  • no information
  • no information
  • Nirvana
  • pin up
  • Chicago Bears
  • (1) Merit Bar of Super Importance
  • Bronze Cup of Champions
  • Arcade Champ
  • no information
  • no information

Posted 30 October 2007 - 01:10 PM

I wanted to give everybody a role last game. I don't give two shits about balancing. I think the make up of that particular game was such that it could have worked. But whatever.
Smug, superior, bloated self promoter

#3 Dave

    head idiot

  • Admin
  • 7,356 posts
  • no information
  • no information
  • Nine Inch Nails
  • Ohio State Buckeyes
  • New York Jets
  • no information
  • no information
  • no information
  • no information
  • no information

Posted 30 October 2007 - 04:25 PM

That list is a good general guideline. You can increase or decrease the roles based on the players' performance in previous games. Yes, it includes Cop investigations. I'm of the mind now that a free cop investigation prior to the start of the game might be unbalancing towards the town.

Adam, you starting the next sign up thread?
Maximum Awesome
"Proceed counterinductively." --Paul Feyerabend

#4 Adam

    Action figure

  • Rookie
  • 1,752 posts
  • no information
  • no information
  • Nirvana
  • pin up
  • Chicago Bears
  • (1) Merit Bar of Super Importance
  • Bronze Cup of Champions
  • Arcade Champ
  • no information
  • no information

Posted 30 October 2007 - 04:57 PM

View PostDave, on Oct 28 2007, 02:25 PM, said:

Adam, you starting the next sign up thread?

Monday.
Smug, superior, bloated self promoter

#5 monogodo

    Voltron

  • Moderator
  • 2,965 posts
  • no information
  • no information
  • Green Bay Packers
  • Texas Rangers
  • Dallas Mavericks
  • (1) Merit Bar of Super Importance
  • Bronze Cup of Champions
  • MASL Fantasy Sports and Arcade Champ
  • no information
  • no information

Posted 30 October 2007 - 06:55 PM

View PostDave, on Oct 30 2007, 11:25 AM, said:

That list is a good general guideline. You can increase or decrease the roles based on the players' performance in previous games. Yes, it includes Cop investigations. I'm of the mind now that a free cop investigation prior to the start of the game might be unbalancing towards the town.

Adam, you starting the next sign up thread?
That's an aspect that I never quite understood. Am I correct in thinking that the cop gets a free investigation prior to Day 1, as well as an investigation on Day 1, meaning s/he can investigate 2 people prior to the first lynching?
No.

#6 Dave

    head idiot

  • Admin
  • 7,356 posts
  • no information
  • no information
  • Nine Inch Nails
  • Ohio State Buckeyes
  • New York Jets
  • no information
  • no information
  • no information
  • no information
  • no information

Posted 30 October 2007 - 06:59 PM

No, the cop gets an investigation prior to Day 1 and then after each Day. So, before Day 1 AND after the first lynching. The next game I run, I'm eliminating that first investigation.
Maximum Awesome
"Proceed counterinductively." --Paul Feyerabend

#7 Our House

    Silly Putty

  • Rookie
  • 97 posts

Posted 30 October 2007 - 08:29 PM

View PostDave, on Oct 30 2007, 12:25 PM, said:

You can increase or decrease the roles based on the players' performance in previous games.
How would this work? Do you mean that you would alter roles based on the rand() results or that the number of roles isn't fully disclosed at the start of the game? It's different than what I'm used to.

On our forum, these are the breakdowns:

(as you can tell, we play Werewolf ;))

7 Players - 5 Villagers, 1 Wolf, 1 Seer, No Free Peek
9 Players - 6 Villagers, 2 Wolves, 1 Seer, Free Peek
11 Players - 8 Villagers, 2 Wolves, 1 Seer, No Free Peek
13 Players - 9 Villagers, 3 Wolves, 1 Seer, Free Peek
15 Players - 11 Villagers, 3 Wolves, 1 Seer, No Free Peek
17 Players - 12 Villagers, 4 Wolves, 1 Seer, Free Peek
19 Players - 14 Villagers, 4 Wolves, 1 Seer, No Free Peek
21 Players - 14 Villagers, 5 Wolves, 2 Seers, Free Peeks
23 Players - 16 Villagers, 5 Wolves, 2 Seers, No Free Peeks
25 Players - 17 Villagers, 6 Wolves, 2 Seers, Free Peeks
27 Players - 19 Villagers, 6 Wolves, 2 Seers, No Free Peeks
29 Players - 20 Villagers, 7 Wolves, 2 Seers, Free Peeks
31 Players - 22 Villagers, 7 Wolves, 2 Seers, No Free Peeks
33 Players - 22 Villagers, 8 Wolves, 3 Seers, Free Peeks
35 Players - 24 Villagers, 8 Wolves, 3 Seers, No Free Peeks
37 Players - 25 Villagers, 9 Wolves, 3 Seers, Free Peeks
39 Players - 27 Villagers, 9 Wolves, 3 Seers, No Free Peeks

For automatically hosted games, these are the mandatory structures. For human-hosted games, they can be customized based on what the host/mod determines. Either way, all details are outlined for the players before the game starts.

#8 Dave

    head idiot

  • Admin
  • 7,356 posts
  • no information
  • no information
  • Nine Inch Nails
  • Ohio State Buckeyes
  • New York Jets
  • no information
  • no information
  • no information
  • no information
  • no information

Posted 30 October 2007 - 08:36 PM

What I meant is if the group of players regularly nabs the mafia, then the game leader should adjust future games so the game is balanced between the two sides. This could include but is not limited to adding another mafioso.
Maximum Awesome
"Proceed counterinductively." --Paul Feyerabend

#9 malfouka

    Sub-Articulate

  • Ninja
  • 6,033 posts
  • no information
  • no information
  • emo
  • carnivore
  • Galactic Empire
  • (1) Merit Bar of Super Importance
  • no information
  • no information
  • no information
  • no information

Posted 30 October 2007 - 10:11 PM

View PostDave, on Oct 28 2007, 04:59 PM, said:

...The next game I run, I'm eliminating that first investigation.
which in light of the last game, makes sense. however, i think it depends on the number of players. less than X players=no initial investigation.
In a way, the 80's are kinda similar to modern-day times.----Severin

#10 monogodo

    Voltron

  • Moderator
  • 2,965 posts
  • no information
  • no information
  • Green Bay Packers
  • Texas Rangers
  • Dallas Mavericks
  • (1) Merit Bar of Super Importance
  • Bronze Cup of Champions
  • MASL Fantasy Sports and Arcade Champ
  • no information
  • no information

Posted 30 October 2007 - 10:28 PM

When I ran Texas Justice I initially assigned roles randomly, then made one tweak to how they turned out.

I expected there to be all kinds of killing that first night, what with everyone but the cop, doc & mafia being vigilantes, but there was only one vigilante killing. None of the other vigilantes made a kill (or attempt) the entire game.

The last game we played went too fast and was too easy, in my opinion. I didn't need to use my voting spreadsheet to figure out whom to lynch.
No.

#11 Our House

    Silly Putty

  • Rookie
  • 97 posts

Posted 31 October 2007 - 12:49 AM

View PostAdam, on Oct 30 2007, 12:57 PM, said:

Monday.
Count me in.