Dave, on Oct 30 2007, 12:25 PM, said:
You can increase or decrease the roles based on the players' performance in previous games.
How would this work? Do you mean that you would alter roles based on the rand() results or that the number of roles isn't fully disclosed at the start of the game? It's different than what I'm used to.
On our forum, these are the breakdowns:
(as you can tell, we play Werewolf

)
7 Players - 5 Villagers, 1 Wolf, 1 Seer, No Free Peek
9 Players - 6 Villagers, 2 Wolves, 1 Seer, Free Peek
11 Players - 8 Villagers, 2 Wolves, 1 Seer, No Free Peek
13 Players - 9 Villagers, 3 Wolves, 1 Seer, Free Peek
15 Players - 11 Villagers, 3 Wolves, 1 Seer, No Free Peek
17 Players - 12 Villagers, 4 Wolves, 1 Seer, Free Peek
19 Players - 14 Villagers, 4 Wolves, 1 Seer, No Free Peek
21 Players - 14 Villagers, 5 Wolves, 2 Seers, Free Peeks
23 Players - 16 Villagers, 5 Wolves, 2 Seers, No Free Peeks
25 Players - 17 Villagers, 6 Wolves, 2 Seers, Free Peeks
27 Players - 19 Villagers, 6 Wolves, 2 Seers, No Free Peeks
29 Players - 20 Villagers, 7 Wolves, 2 Seers, Free Peeks
31 Players - 22 Villagers, 7 Wolves, 2 Seers, No Free Peeks
33 Players - 22 Villagers, 8 Wolves, 3 Seers, Free Peeks
35 Players - 24 Villagers, 8 Wolves, 3 Seers, No Free Peeks
37 Players - 25 Villagers, 9 Wolves, 3 Seers, Free Peeks
39 Players - 27 Villagers, 9 Wolves, 3 Seers, No Free Peeks
For automatically hosted games, these are the mandatory structures. For human-hosted games, they can be customized based on what the host/mod determines. Either way, all details are outlined for the players before the game starts.