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Civ and Civilization: the board game

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#1 Dave

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Posted 16 December 2011 - 08:16 PM

For a while, I was hooked on Civ. I played many sleepless nights of Civ I through Civ 3. Lots of one-more-turn-itis. Even played a few rounds of Civ: Colonization. Something in me snapped during Civ 3. The gameplay mechanics were largely the same. The game changed at the edges, sometimes significantly, but the core mechanics were still there. But I guess we all have our limits of 4x timesuck games, and I was turned off Civ. I went to Master of Orion 2 as my 4x of choice, but I haven't touched that game in years.

Civilization the board game has gone through a couple of printings now. I remember shunning it completely when it came out. I had no desire to add to the timesuck of Civ by handling counters and crap I expect a computer processor to handle. It has good reviews. A friend of mine speaks highly of it. It continues to get good reviews. I still have no desire to play it. I'd be willing to dump 3 or 4 hours in some wargame or other (so long as it's not Risk), but not Civ.

Dunno if anyone else feels similarly with this franchise.

Also: Sid Meier presents. Because that's mandatory on anything he touches.
Maximum Awesome
"Proceed counterinductively." --Paul Feyerabend

#2 Chad

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Posted 17 December 2011 - 07:18 AM

I want to get the 'Risk Board Game - Halo Wars Edition'

http://www.amazon.co...s/dp/B003CYXDIC
That way if the world ends and there's no more Xbox Live, I can play Halo Wars with my wife.
In The Heavyskies and The Chad Identity
“Every way of life produces its own environment and in turn is influenced by that environment.” ― Hugh Nibley

#3 Dave

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Posted 18 December 2011 - 06:49 PM

The only thing Risk: Halo will accomplish is instilling a hatred of Halo.

Risk sucks. I tried playing it again after many years of ignoring it. I won, but it gave me no satisfaction. Pointless rolling, shallow strategy and wasted hours.
Maximum Awesome
"Proceed counterinductively." --Paul Feyerabend